Town: Fìkh Sidlǐlăg Mæ

Fìkh Sidlǐlăg Mæ

Fìkh Sidlǐlăg Mæ
Example Constructi architecture.
StateNA
RegionMx-34t Nělǐlna Savannah
Founded772
Community LeaderLord Trêg̈ga Zèlkë
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1212 m (3976 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1395
Population Density279 people per km2 (697 people per mi2)
Town AuraSummoning
Naming
Native nameFìkh Sidlǐlăg Mæ
Pronunciation/siˈdlɪlə̝g/ /mæ/
Direct Translation[academic] [power; force; leverage]
Translation[Not Yet Translated]

Fìkh Sidlǐlăg Mæ (/siˈdlɪlə̝g/ /mæ/ [academic] [power; force; leverage]) is a subtropical Town located within an unincorporated place located at 14.9912°N by 22.6779°S.

The name Fìkh Sidlǐlăg Mæ is derived from the Constructi language, as Fìkh Sidlǐlăg Mæ was founded by Trêgaresí Zlêreshèj, who was culturaly Constructi.

Climate

Fìkh Sidlǐlăg Mæ has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 9°C (48°F). Fìkh Sidlǐlăg Mæ receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Sidlǐlăg Mæ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1212 m (3976 ft) above sea level.

Overview

Fìkh Sidlǐlăg Mæ was founded durring the late 9th century, by Trêgaresí Zlêreshèj. The establishment of Fìkh Sidlǐlăg Mæ suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Sidlǐlăg Mæ which required millitary assistance exterminate before the community could finish being built.

Fìkh Sidlǐlăg Mæ was built using the conventions of Constructi durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Fìkh Sidlǐlăg Mæ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Sidlǐlăg Mæ is buildings are arranged arround a network of crampt canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fìkh Sidlǐlăg Mæ's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fìkh Sidlǐlăg Mæ is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fìkh Sidlǐlăg Mæ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Sidlǐlăg Mæ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Sidlǐlăg Mæ's parks.

Fìkh Sidlǐlăg Mæ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Sidlǐlăg Mæ.

Fìkh Sidlǐlăg Mæ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Sidlǐlăg Mæ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Sidlǐlăg Mæ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Sidlǐlăg Mæ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Sidlǐlăg Mæ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Sidlǐlăg Mæ's public wards, blessings, and other arcane systems.

Fìkh Sidlǐlăg Mæ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Sidlǐlăg Mæ's grid is powered by a god's will and kindness.

Fìkh Sidlǐlăg Mæ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fìkh Sidlǐlăg Mæ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Sidlǐlăg Mæ's natural decorations nor waterways.

Fìkh Sidlǐlăg Mæ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Sidlǐlăg Mæ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Sidlǐlăg Mæ's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Fìkh Sidlǐlăg Mæ yeast remains dormant.

The Giant hissing cockroach near Fìkh Sidlǐlăg Mæ are known to be quite timid.

Fìkh Sidlǐlăg Mæ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Mysticism energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5663 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4185
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

432 of Fìkh Sidlǐlăg Mæ's population work within a Foundational Occupation.

936 of Fìkh Sidlǐlăg Mæ's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Fìkh Sidlǐlăg Mæ is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Almost every community has some problem with bandits and highwaymen, but Fìkh Sidlǐlăg Mæ is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century, Fìkh Sidlǐlăg Mæ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Sidlǐlăg Mæ lost 294 people, 395 livestock, and 89 buildings. The conflict ended after roughly 147, when members of Fìkh Sidlǐlăg Mæ's militia enacted an operation to bring aid to another fighting force. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with an assault and siege on the depot, which ended in a crushing defeat for Fìkh Sidlǐlăg Mæ's forces. The war is remembered in legend by Fìkh Sidlǐlăg Mæ's bards, historians, and legend keepers.

History